πŸ’ NRAAS Story Progression Notifications: how to turn off? : thesims

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Hi there, I apologize if this has already been asked but how do I turn off notifications of townies progressions in game if I have Story Progression.


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NRAAS Story Progression Notifications: how to turn off? : thesims
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Is there a way I can turn off certain notifications like I want to turn off all skill and career ones but keep the baby and relationship ones. Top.


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I'm using a GT m, which is the same chip as yours 1 generation down. I have NRAAS Dresser too however I have no idea how to alter XML files You get notifications about some sort of weather stone if you also have.


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Hi there, I apologize if this has already been asked but how do I turn off notifications of townies progressions in game if I have Story Progression.


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This mod adds a new menu to each sim in town called "NRaas \ Dresser": Downside being can substantially increase notifications if enabled. Default: False​.


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Hi there, I apologize if this has already been asked but how do I turn off notifications of townies progressions in game if I have Story Progression.


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Further searching in the site forums turns up that email notifications appear to Is it possible to use the club system introduced in GT to improve the AI of sims? Maybe similar to the lovers, meanies module of NRAAS story progression? 78 sims (73 dresser-eligible plus 2 ghosts and 3 babies) in the hood.


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I think you can set the 'stories' you see to only come from certain people (​household/blood/friends/acquaintances) so altering that might work to at least cut down.


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Further searching in the site forums turns up that email notifications appear to Is it possible to use the club system introduced in GT to improve the AI of sims? Maybe similar to the lovers, meanies module of NRAAS story progression? 78 sims (73 dresser-eligible plus 2 ghosts and 3 babies) in the hood.


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After a few iterations they will learn which bed is theirs and stop messing with the others. I'd like to see this change, even if the only sims I ever set fire to, or curse are paparazzi. I suppose they could have some strange breeding arrangement with no romance, but it's highly unlikely. It seems like I'm turning the stereo on again every 5 minutes! If the sim has no "owned" bed on that lot, it will pick the bed with the highest energy value. Here's how AwesomeMod currently identifies a bed: 1. Sure, it's their first time during the save, but I'd imagine it's hard to have children and in many cases, marry without having kissed before. I've however begun to notice that if a sim is talking while eating, they'll chat, and then do their silly little clap dance before each bite in between conversations. I'm trying to get one to play in a 4x4 space. It'd be even greater if I knew how much progress the sim was gaining, too. It does for me. I'd much rather know a percentage of how close my sim is to getting a promotion than guessing just by looking at a silly green bar. I've noticed that sims have started to turn off the stereo before going to bed if it's a wired stereo, even if WiredStereosIgnoreBedrooms is Enabled. Click on bed 'set as butler x's bed'. That isn't actually really a new feature. I'd also like to see a 'disable strays' option in the config, because all the no-stray mods seem to fail for me. She keeps trying to go into the lobby outside to play instead Its 4x6. Awesomemod ignores this nifty little game feature and proceeds to send tired sims to that one bed, regardless of where it is in proximity to the tired sim. Will insert the following rule after the first rule in the next version: 1a. This should significantly reduce the problem, although I'm honestly not sure why you encounter it all presently, unless for some reason your sims don't actually have their own bed! Quote from: J. I found one on MTS. Second, if you haven't seen fit to either lock or do it, you probably don't care. Or is there an option in aweconfig that I am missing? Also, the inactives will not likely fulfill their wishes that way. Could you make big inventions like Miners or Floor Hygienators stack, like you did for rocks? I am trying to do an Asylum challenge and all my uncontrolled sims just stand around pissing and passing out. All clear. Thirdly, many such wants have ephemeral conditions that quickly become unsatisfiable. However, they don't count towards the 'Story and Review' job performance rating, which makes no sense at all. In short, there are certainly many good reasons not to make them live forever, and relatively few reasons to change this. That would be odd, seeing as I uploaded the version that actually contains the above-mentioned feature less than 5 minutes ago. However, if sims have started talking about themselves in 3rd person, your neighborhood is now deeply broken somewhere. They also cannot curse or bless people they have not interacted with. I noticed a sim that was sent to boarding school wouldn't sleep in her bed when she returned because it was seen as an 'owned' bed, even though the owner's name was her's. The bed in question was transported from a previous save via family inventory. Once you have manually acquainted a sim with its bed, it will remember it using the same mechanism the game ordinarily does. I took AwesomeMod out and the sims seem to take care of themselves better, ie actually go to the bathroom, eat, and generally not stand around and piss n pass out. That's just flagging the bed using the same internal bed-flagging mechanism. They do stop what they are doing if they are in the same room as the sim passing out or pissing themselves. If a bed has been identified as "sim's bed", then that bed receives higher priority than beds not identified as being owned by that sim. I will just put it back in when I play my other fams. If I lock the door and force her to stay in her apartment, she whines and won't play, even though she has plenty of space. When sims eat their favourite food, they do this little silly clapping before they eat. My fault, I suppose, is in making the request "could you", when it should have been the question, "Do you plan to It's got to do with necessity. In an old country town there is no need for someone to pay for a taxi when they have a perfectly good horse to ride! There are set butler beds? Is it possible to have the option of disabling the timeout of unlocked wishes in the active family? Would there be a way to add pets to that command or to make one just for them such as "maxmotivespets"? Pescado on November 08, Disable wild horses option. My controlled sim will stop what he is doing, if he is in the same room and fricken basically starve to watch. It just goes for a random bed unless there's a set butler bed about in which case it zeroes straight in on it for me without fail. Not much bigger. In addition to what White Water Wood said, is it at all possible to allow it so that you can write Articles while you have a Novel in progress without losing the novel? Sims chatting durring a meal is the main way I increase their relationship scores, and now that I have a live-in manslave aka butler who likes to cook favourite meals, this is getting annoying. In fact, it's a lot creepier than the zerg swarms in my opinion. Could you alter the behaviour of the icecream truck so that it doesn't constantly park in front of my active household's lot, and pretty much nowhere else? Beds owned by someone else receive lower priority over beds owned by no one else. I'd love it if you could make them do their silly clapping thing ONCE only and then proceed to eat normally during dinner conversation. This didn't happen before the kid was set to boarding school though, so I'm guessing that's where whatever went wrong. Is there any way that awesome can give more information about the Job Progress, similar to the greater information about moodlets and items? If my Sim owns a horse, but no other method of transportation such as a car or a bike, I would like to see that Sim use the horse as the default method of transportation. Horses need to be put to some good use, it's a pain having to wait to mount the horse then send them off somewhere, and then follow the steps to send them back home It would be great if the Sims just did this on their own by default. I want to give my Sim bigger boobs. Could plastic surgery at the hospital be tweaked? Or are you still running your game without Pets? That's a thing on the to-investigate list already, but I haven't gotten to that point yet. Is it possible to skip that so that other Sims may enjoy the music without having to turn it back on? Why do sims insist on having huge spaces to play guitars in? Clapping is a JAZZ thing. I'd imagine disabling it for inactives would make it highly unlikely that they would actually gain LTH points. Given Pescado's aversion to the creep factor in community lot zerg swarms, I would have figured the icecream truck might push the same buttons. I was able to re-assign the bed easily enough. Might just be sim stupidity, I don't think I've trained this particular family not to fuck up enough. Quote from: coltraz on November 20, I am using the mod suggested above, I'd just prefer not to. This is the first time I've actually needed to request a feature so here goes. Quote from: Neowulf on November 15, When you enter the Journalism career, you get the option to write articles on the computer just like you would novels. Could the space required for this action be reduced or something? I'm hoping since there haven't been any major bug reports since the most recent awesomemod update that it's possible to start looking into the deep, dark Pet zone. Pescado makes Awesome features for things he wants when they are unavailable as mods. There used to be a thing on MTS2 that did away with the clapping. I'm also not going to do anything that can be addressed in a simple XML tuning, anyway, as this falls outside the scope of AwesomeMod.{/INSERTKEYS}{/PARAGRAPH} All those mods out there that mirror Awesome features probably came after the Awesome - Twallen's mods being a case in point. Can you please make it less attractive for sims to stop what they are doing and watch other sims pass out, or piss themselves? Unicorns can set things on fire, but not sims, and not things right next to sims. I like them in App Plains, but I don't want them running around my custom hoods. I noticed while using "maxmotives" that it only works for the Sims and not the pets. {PARAGRAPH}{INSERTKEYS}If it isn't already being worked on, could we have a "collect critters" option or similar in Supreme Commander? And by the way, thank you Pescado for all the hard work you put into AM. Could you fix the stupid? Quote from: Capitaine Marie on November 13, Never mind. If my sim is making food and another passes out, my sim will stop cooking and turn to watch. The usual way to begin when deploying a sim fambly to a new lot is to lock all the bedrooms except the one they are supposed to go, which only they may enter.